

They play an interactive role inside our game, and are therefore called actors. But remark that interactive objects such as doors, treasure chests, moving cars, etc. Examples are the main hero, enemies, animals, etc.

ActorsĪctors are the interactive part of the game. The difference between scenery and actors is that scenery doesn’t interact with the player or with the game world. They contain no interaction, although they can be animated. Things such as trees, bridges, houses, etc. SceneryĪ map can contain static objects, and these are called scenery. The map partly defines how actors can move around, what their position is, etc. RPG Playground uses a tilemap as map, but you could imagine other maps such as a side-scroller maps or isometric tilemaps. MapĪ map in our context, is the place or world where the actors live. The head-up-display or HUD is a different scene, but is shown together with the main level scene. This can be the case when using a game head-up-display for example. But it is possible that multiple scenes are shown at the same time. Most of the time, only 1 scene is displayed at a time. Ī game is composed out of different scenes.

No need to compile/build your game before you can play it.Continue playing where you left off after your changes.No need to search for the resource to adapt, you can just click on it and start editing.It’s more fun to work inside your game than inside a boring editor.You see the impact of your changes immediately in the game.There are several advantages using this approach: There is no real separation between editor and game anymore, you design your game while playing it. When you want to make some changes, just open the project panel on the left, and make your changes straight into the running game. You immediately start inside your (emtpy) game. This kind of workflow can be cumbersome and time consuming. If you want to change something, you exit the game and go back to the editor. Once the game is generated, you can test it. The normal workflow of game maker tools is to start up the editor, adapt tilemaps, behaviours, etc, and then generate the game. What is so different about RPG Playground? Import your own graphics for tilemaps and characters.Since RPG Playground is under development, following features will be added in the near future: Play as a Flash game in any web browser.Create complex conversations and cut-scenes, using a very simple scripting languageĪnd here is a quick overview of the features of your game:.Easy to use map editor to build your world and indoor scenes.

Here are the features of the RPG Playground game editor: If you have questions or want some new feature, just email me at Features RPG Playground is created by me, Koen Witters. For an overview of what is already available, and what will be added in the near future, take a look at the next section. However, you can already create your own adventure. Remark that RPG Playground is still in development, so a lot of features are missing. Programming, graphics and music is provided by RPG Playground. Ī great story and a lot of imagination is all you need. It runs in your internet browser and you can try it at. With RPG Playground you can make your own Action RPG. 6.4 Coder Introduction What is RPG Playground?
